Title |
Physically Based Simulation on GPU : Theoretical Background and Implementation Details for Building a Particle Based Physic Simulation Using Programmable Graphics Hardware / Benjamin Rauscher |
|---|---|
Involved |
Benjamin Rauscher (Verfasser) |
Published |
Saarbrücken: VDM Verlag Dr. Müller |
Extent |
Online-Ressource |
ISBN |
978-3-8364-9073-3 |
Country |
|
Topic |
|
Subject |
Grafik-Hardware, Partikelsystem, Rendering, Echtzeitverarbeitung, Kollisionsschutz, Grafikprozessor |
DDC notation |
|
Other editions |
Erscheint auch als Druck-Ausgabe: Physically based simulation on GPU : theoretical background and implementation details for building a particle based physics simulation using programmable graphics hardware |
Persistent identifier |
|
Further information |
Lizenzpflichtig. - Vom Verlag als Druckwerk on demand angeboten |
Record ID |
1005172447 |
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